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Mulled Wine Display

This project was focused on building procedural textures. It was created mainly in Houdini, with some of the models created in Maya or found on fab. All of the textures were made in Houdini using COPs, and most of them were generated in COPs with VEX. Additionally, the wood, cloth, and metal textures are customizable with color pickers and sliders (shown in the breakdown video above).  

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