Week 6 - Color Overhaul
Last weeks pitch deck
Notes from Mentors:
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​Overall, the colors and lighting are not working well -- the shots feel flat and don't match well together (partially from color space issues this week)
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Change yellow background of shots 1/5
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Add more movement to flower sim
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Add more depth to water shot
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Work on transition in cloth shot
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Team To-Do List:
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Look over color palette of entire ad
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​Update textures and lighting on all shots
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Refine and advance sims, animations, and transitions
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Work out color space issues and AOVs set ups
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Personal To-Do List:
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Sort through backups, get things recached and updated after corrupted hard drive ​
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Help Noelle with lighting and materials on shots 1 and 4
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Refine shots 1 and 4 animation/simulations/transitions
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Render with proper color space and AOVs-- test
Colors
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New color palette shot by shot
After getting notes that the colors weren't working, we went back to some of our original references and reevaluated our color palette. We pivoted to softer, pastel colors, which we felt would match better with the Oura brand, as well as our concept.


Our shot quilt last week, and the shot quilt this week!
​FX Work - Shot 4
After my drive corrupted last week, I had to start from my backup files. I lost about a handful of days of work, but not too much! This week, I went through the animation again, changed some of the timing based on previous notes, and started smoothing things out. I ended up having some caching errors, with previous cache memory interfering with the new caches, but got it sorted out in the end!

Cache saved in backup after drive corruption

Error in caching

Work in progress on animation

Final cache of animation for this week
Lighting Changes
This week we changed lighting scenarios of all of the scenes, including the two shots that I'm rendering. Noelle did all of the lighting for the cloth shot, but I helped work on the lighting and background set up for shot 1. We tried to make the lighting less flat than in previous weeks, though it still doesn't have the feel of depth that we're going for. We'll definitely keep working on it next week!
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Final renders of shots 1 and 4 this week
Progress video from this week