Week 9 - Refining and Breakdowns
Week 9 - Refining (Pt. 2)
Notes from Mentors:
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Work on compositing and contrast on water and cloth shots
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Switch out movement on flower shot
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Work on pedestal texture in shot 1
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Correct jump movement in shot 5
Last weeks pitch deck
Team To-Do List:
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Rerender shot 2 with new lighting
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Adjust lighting and texture on shot 1
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Work on compositing of shots 1, 2, 4, 5
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Make small corrects and refinements
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Make breakdowns!
Personal To-Do List:
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Shot 1 - Work on refining texture and lighting and rerender, and make breakdowns
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Shot 4 - Do small tests out ways to slow simulation of ring, and make breakdowns
Shot 4 Improvements:
We thought that the launch of the ring at the end of shot 4 was a bit too quick and aggressive, so I tested labs retime and keyframing to slow simulation. Unfortunately, it didn't work with this sim, and I didn't have time to adjust the sim before we needed the new render, so we decided to prioritize having time for comp changes and leave it as something that just could be better.
A compositing comparison from last week and this week from Wren
Shot 1 Improvements:
This week for shot 1, we wanted to update the pedestal texture, and change the lighting on the background to have light centered on the ring, instead of the ring in front of a shadow. Since we weren't making any changes to the flower shot, Gracie offered to help out on the pedestal texture, so she updated the texture, and I updated the lighting.

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A render of last weeks lighting

The ring with updated lighting before changing the pedestal texture

New texture plugged in with the updated lighting

Updated texture with lighting adjusted to fit new texture
This weeks video!